DenizBicer / Valleys

Perlin noise based valleys made in Unity 3D.

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Valleys

Zebra Scene Post Processed Scene
gif gif

This project uses perlin noise as a lookup table to elevate valleys with a tesselation and a vertex shader.

The implementation of the elevation shader can be found at StripedVertexModifier.shader

Platform:

  • developed on Unity 2018.4
  • tested on MacOS

References:

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Perlin noise based valleys made in Unity 3D.


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Language:HLSL 62.3%Language:ShaderLab 34.2%Language:C# 3.5%