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vrm-c
/
vrm-specification
vrm specification
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232
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21
Issues:
208
Forks:
35
vrm-c/vrm-specification Issues
Position Constraintを追加していただきたいです。
Updated
3 months ago
Comments count
3
Shading Shift Number in MToon Material Documentation
Closed
4 months ago
Comments count
4
VRMファイルを読み込んだ際にどの程度まで再現されるべきか?
Closed
4 months ago
Comments count
4
Conflicting "matcapFactor" default values in README
Closed
5 months ago
Comments count
8
License for website source files (images)
Updated
6 months ago
Comments count
2
[VRMA] lookat の値について
Closed
7 months ago
Comments count
2
vrm animation では scale を含まないことを推奨することを明文化する
Closed
9 months ago
[VRMA] 複数アニメーション
Updated
a year ago
Comments count
4
[VRMA] Humanoid ボーン以外のアニメーション
Updated
a year ago
Comments count
4
[VRMA] 指のロールについて
Closed
a year ago
Comments count
1
"Aim" node constraint is defined as roll
Closed
a year ago
Comments count
1
vrm-animation の推奨 FrameRate は 30
Closed
a year ago
要望: Animated materials (image sequences) support
Updated
a year ago
Is there a mime-type for .vrm?
Updated
a year ago
Comments count
1
[VRMA] humanoid, expression, lookat の何れかひとつが入っていればいいことにしたい
Updated
a year ago
Comments count
1
[animation] JsonSchema とサンプルデータで食い違い発見
Closed
a year ago
Comments count
1
Make animation includable in the specification
Closed
2 years ago
Comments count
5
Translate T-Pose spec in English
Closed
2 years ago
LookAt cannot be implemented
Closed
2 years ago
Comments count
4
「MToon10にて、RimLightの計算時にNaNが紛れ込む問題を修正」を仕様に記載の疑似コードにも反映お願いします!
Closed
2 years ago
Comments count
1
UV Animationについて、平行移動・回転の順序を明示し、擬似コードを示す
Closed
2 years ago
Comments count
2
specVersionと仕様の互換性の関係を記載お願いしたいです
Closed
2 years ago
Comments count
2
(MMD方式の)ボーンモーフの実装
Updated
2 years ago
Comments count
1
Lit Shader support?
Closed
2 years ago
Comments count
2
VRM1.0-beta以降のアップデートをまとめておきます
Closed
2 years ago
Comments count
5
各種specVersionの後方互換性について
Closed
2 years ago
Comments count
1
シェーダーにファー(fur)機能が欲しい
Updated
2 years ago
Comments count
1
[1.0] Add more detailed T-Pose definition
Updated
2 years ago
Comments count
1
[1.0]親指のボーン名を metacarpal, proximal, distal に変更する
Closed
2 years ago
Comments count
1
VRMC_springBone.center について
Closed
2 years ago
Comments count
18
[FAQ] How to read bone orientation and position?
Closed
2 years ago
Comments count
7
constraint roll の疑似コード。タイポ?
Closed
2 years ago
Comments count
1
lookAt の LookAtRangeMap.outputScale の単位
Closed
2 years ago
Comments count
2
Constraints, source space might need "Local Space (Owner Orientation)" like Blender does
Closed
2 years ago
Comments count
5
[1.0] Humanoid bones, ban mirror / negative scale transforms
Closed
2 years ago
Compatibility with Creative Commons licenses
Closed
2 years ago
Comments count
3
urlLicense
Closed
2 years ago
Comments count
3
[1.0] expression の neutral
Closed
3 years ago
Comments count
2
[1.0] Spec of first person, describe about cases when meshes are not annotated
Closed
3 years ago
Comments count
2
[1.0] Unhandled "required" property in mtoon schema
Closed
3 years ago
Comments count
1
正規化されたT-Poseモデルではなく、正規化されていないT-Poseモデルを格納する
Closed
3 years ago
Comments count
11
Eyebrow Threshold Lessened From Beta To Stable Build
Closed
3 years ago
Comments count
3
Spring Bone Collider Group: Bounds
Updated
3 years ago
Comments count
4
VRM Public Licenseについての質問および改善案
Closed
3 years ago
Comments count
1
[MToon] Also use alpha value of _ShadeColor for transparency
Closed
3 years ago
Comments count
2
Please add the ability to set matcaps to multiply
Closed
3 years ago
Comments count
3
[1.0] Expressions MorphTargetBind where initial morph value is not zero
Closed
3 years ago
Comments count
9
VRM Public Licenseについての質問および改善案(vrm.dev)
Closed
3 years ago
Comments count
1
[Bone Morph] Add an Armature option
Updated
3 years ago
Comments count
1
インストールできない
Closed
3 years ago
Comments count
1
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