Shading Shift Number in MToon Material Documentation
miramocha opened this issue · comments
Mira Luna commented
https://vrm.dev/en/univrm/shaders/shader_mtoon.html#id5
Not sure if this is a bug on UniVRM or this section needs updated. But setting negative Shade Shift value causes material to receive more shadow instead of less. Both model from the screenshot below is VRM0.
ousttrue commented
vrm.dev
に来ていましたが、こちらに転送しました。
仕様なのか実装なのか確認。
Masataka SUMI commented
@miramocha Is the VRM/MToon
shader assigned to the material?
Maybe you have assigned the VRM10/MToon10
shader?
If you want to create a VRM 0.X model, you need to assign the VRM/MToon
shader instead of VRM10/MToon10
shader.
0b5vr commented
@miramocha Would you be able to respond to the above?
0b5vr commented
Closing due to inactivity.