Victor Coda's repositories
basic-graphics-samples
Basic graphics samples using Magma library and Vulkan graphics API
OldVulkanSDK
An archive of old Vulkan SDK headers
quadric
A collection of quadric meshes
threadpool
http://en.wikipedia.org/wiki/Thread_pool_pattern
cpuinfo
x86/ARM processor information
Unigine-C
Native transpiled C API of the Unigine
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
rozhkov.me
My blog
LightAndShadowsInVulkan
A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
raytracing.github.io
Main Repo / Main Web Site
Atrc
Offline rendering lab based on ray tracing
VulkanLearn
Deferred, shadow map, SSAO, bloom, motion blur, temporal AA, stochastic screen space reflection, depth of field and skinned skeleton animation
VulkanDemos
Vulkan Samples Tutorials
SORT
Simple Open-source Ray Tracer
godot
Godot Engine – Multi-platform 2D and 3D game engine
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
KlineChart
An Easy-to-Use and Perfect K-Line Library,安卓易用完善K线,Kchart,CandleLine,Kline(比特币,虚拟币,股票,外汇),指标线(MACD,WR,KDJ,RSI),ChartView
gpuvis
GPU Trace Visualizer
Granite
My personal Vulkan renderer
OpenFBX
Lightweight open source FBX importer
sobel
Simple implementation of Sobel filter
tinyraytracer
A brief computer graphics / rendering course
astc-codec
A software ASTC decoder implementation which supports the ASTC LDR profile