vcoda / LightAndShadowsInVulkan

A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.

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This project involves researching and implementing popular real-time lighting techniques in my Vulkan renderer. Work-in-progress.

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A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.


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Language:C++ 76.4%Language:C 17.9%Language:Objective-C 5.4%Language:Python 0.1%Language:Lua 0.1%Language:CMake 0.1%Language:GLSL 0.0%Language:Batchfile 0.0%