Offline rendering lab based on ray tracing
- volumetric path tracing
- materials: disney bsdf with subsurface scattering, mirror, varnish...
- hdr texture
- (optional) integrated Embree engine
- (optional) integrated OIDN denoiser
See doc.
Materials:
Breakfast Room (scene ref here):
G-Buffer & Denoiser (model ref here):
Glasses:
Volumetric Rendering (model ref here):
Living Room (scene ref here):