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An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Game logic for Tremulous, maintained by GrangerHub
A website presenting my fork of the FPS videogame Tremulous. The fork is based on GrangerHub's one.
A prototype game for OpenWolf engine
The multiprotocol Slacker's QVMs used on GrangerPub and GrangerClub
Game level for Tremulous featuring a remake of DS-Arena.
Game level for Tremulous featuring ATCS in space.
Game level for Tremulous featuring a re-created and re-textured ATCS.
Game level for Tremulous featuring updated lightmaps.
Game level for Tremulous featuring ATCS with UD like visuals.
Re-textured Game level "ATCS" for Tremulous.
Game level for Tremulous Mod "Edge".
Game level for Tremulous featuring a arena like map in the skies.
Game level for Tremulous featuring an Inca-inspired multi-stage map.
Game level for Tremulous featuring a Gloom inspired map.
Game level for Tremulous featuring a Super Mario 64 castle theme.
Zelda-inspired game level for Tremulous.
Game level for Tremulous featuring the very first Edge-Mod map.
Game level for Tremulous featuring a remake of Fort5.
Game level for Tremulous featuring a sci-fi military base in the Sahara.
Game level for Tremulous featuring a remake of Quake2 - Gloom4.
Game level for Tremulous featuring a colony like map.
Game level for Tremulous featuring a space battle arena.
Game level for Tremulous featuring a forgotten temple theme.
Game level for Tremulous featuring a Gloom map port.
Game level for Tremulous featuring an old school Quake 2 -like map.
Game level for Tremulous featuring a space theme.
Game level for Tremulous featuring a Tremulous map remake.
Game level for Tremulous featuring UTCS with UD like visuals.
Game level for Tremulous featuring an open range desert area.
Game level for Tremulous featuring an open range desert area.
This Package contains essential files and resources for compiling Tremulous game maps with NetRadiant.