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A toolbox for skeleton-based action recognition.
Learning Unseen Emotions from Gestures via Semantically-Conditioned Zero-Shot Perception with Adversarial Autoencoders
A Unified Action Recognition System that allows the users to fine-tune with only a few videos to suit their unique application.
This is the project repository for the research study Human Action Recognition using BlazePose Skeleton on Spatial Temporal Graph Convolutional Networks presented by Motasem S. Alsawadi and Miguel Rio.
[SHREC24] Skeleton-based Self-Supervised Learning For Dynamic Hand Gesture Recognition
Analyzing and predicting the demand for bikes using a Spatio-Temporal Graph Convolutional Network (STGCN) model.
Repository meant to reproduce the research results of the paper "Towards Multi-User Activity Recognition through Facilitated Training Data and Deep Learning for Human-Robot Collaboration Applications". Please find the AAM at the following link: