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⚗️ Collection of SpriteKit components for intermediate/advanced use cases.
This is my code from all the projects in my 100 Days Of Swift
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
Swift 5.7.3, Xcode 14, SKSpriteNode, moving player on screen
Swift iOS Game SKSpriteKit TextTure asyncAfter()
Аркада: прыжки через препятствия и сбор алмазов.
simple game in which vector perkins is trying to hover around.
The 6th consolidation project of "100 Days of Swift" tutorial course from Paul Hudson's "Hacking with Swift" website. A game in which the player is supposed to recognise the right ducks for shootout and shoot as many as he can within one minute. A complete project I have written from scratch.
The 11th project of "100 Days of Swift" tutorial course from Paul Hudson's "Hacking with Swift" website. A pachinko game. The player is supposed to land the balls in the green slots among red ones omitting obstacles. Complete project, including solutions to all the challenges.
Users try to catch penguins randomly coming out and going down from several holes.
SpriteKit in action. A simple game where you can throw balls and watch them interact with the environment. Contains: SpriteKit, SKSpritenode, SKPhysicsBody, SKAction.
Yet Another Space Game. Contains: SpriteKit, SKPhysicsContact, SKTexture, SKEmitterNode, SKAction, SKPhysicsContactDelegate.
move objects, collision detection, playableRectangle, SKPhysicsContactDelegate, Swift5.7, Xcode14