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This is my code from all the projects in my 100 Days Of Swift
I made a game similar to the duck game we played in the arcade when we were little.
Space travel game similar to Flappy Bird.
An iPad game created with SpriteKit which uses Core Motion framework. Users can move around in maze filled with donut treats by tilting their device to get score.
Аркада: прыжки через препятствия и сбор алмазов.
The 11th project of "100 Days of Swift" tutorial course from Paul Hudson's "Hacking with Swift" website. A pachinko game. The player is supposed to land the balls in the green slots among red ones omitting obstacles. Complete project, including solutions to all the challenges.
SpriteKit in action. A simple game where you can throw balls and watch them interact with the environment. Contains: SpriteKit, SKSpritenode, SKPhysicsBody, SKAction.
Yet Another Space Game. Contains: SpriteKit, SKPhysicsContact, SKTexture, SKEmitterNode, SKAction, SKPhysicsContactDelegate.
move objects, collision detection, playableRectangle, SKPhysicsContactDelegate, Swift5.7, Xcode14