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Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
The metadata-maker tool from Rooitools, split out into a slimmed-down version of the plugin for public use.
A tutorial for teaching animators how to use Root Motion in Unity.
Blender plugin. Transfer root motion from armature to root bone.