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Giocatore per progetto di algoritmi e strutture dati UniBO 20/21
Tic-tac-toe with minimax AI algorithm, created with React.
Project for the University of Bologna Algorithms and Data Structures course (a.y. 2020-21).
Player for generalised Connect Four able to pick each move within a time limit
MNK game (generalized Tic-Tac-Toe) in a single line of python code
Progetto del corso di algoritmi e strutture dati.
Framework for describing and simulating board games and other abstract strategy games
MNK-game engine (generalized tic-tac-toe board game) and Player AI based on an improved Alpha-Beta pruning search algorithm with threat detection heuristic which runs in O(√(n!)*log(N+M)) time on average case