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A 2D chart library for Java applications (JavaFX, Swing or server-side).
A list of frameworks, libraries and software for the Java Swing GUI toolkit.
A fast, lightweight Java library for creating Scalable Vector Graphics (SVG) output.
A JavaFX library that allows Java2D code (Graphics2D) to be used to draw to a Canvas node.
Marlin is the FAST Java2D antialiasing rasterizer derived from OpenJDK Pisces (shape)
Graphics2D implementations to export various vector file formats
A 3D chart library for Java applications (JavaFX, Swing or server-side).
An open-source, Java-based 2D game engine.
visualization and sample code from Java Universal Network Graph ported to use JGraphT models and algorithms
This project contains JavaFX demo programs for the libraries created by JFree.
A Graphics2D implementation written in Kotlin and targeting Skiko as a backend.
JFreePDF is a modular library for the Java platform that provides an implementation of the Graphics2D API that emits PDF.
A builder pattern module for working with the jfreechart library.
This project is a aims a collection of examples revealing the rich possibilities of the library Prefuse. Prefuse is a set of software tools for creating rich interactive data visualizations in the Java programming language. Prefuse supports a rich set of features for data modeling, visualization, and interaction. It provides optimized data structures for tables, graphs, and trees, a host of layout and visual encoding techniques, and support for animation, dynamic queries, integrated search, and database connectivity.
A Java2D library which allows for easy management, loading, and use of sprite sheets.
A 2.5D infinite sandbox game built with Java2D
java2d game engine that benefits from 5+ years of working on its predecessor, Salty Engine
A very unfinished framework for 2D games in Java
Small 2D-Game-Engine for Java using Graphics2D and Swing
SimpleImage is a small Java library with the purpose of making image processing a piece of cake.
Lightweight SVG rendering to scalable Java2D shapes to use in UI Icons and other components.
A responsive mandala art developed with Java 2D.
A small raymarching demo in Java.
A TicTacToe game implemented with the minimax algorithm.
2D Game Development by Java.
Simply explains two-dimensional Java graphics and the principle of animation.