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Unity OOP architecture sample w/ actor-based entities
This code example shows how to use a timer, mouse input, keyboard input, and other elements of a simple game. The example also shows how to use the state design pattern for the three states in the game, the introduction screen, the game, and the game over screen. This complicates the code somewhat, but makes it much easier to add states to the game. It is not really a game, more of a sketch for a game architecture.
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
Event-Driven Architecture starter template for Unity
Group 22's Project for CISC 326/322 (Software/Game Architecture) at Queen's University
This is the demo Unity project for the "Inventory System using Scriptable Objects" Medium article