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An advanced terrain tile matching algorithm for Godot 4.
Game systems for games in C. Examples using Raylib.
The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
A very early WIP for an alternative Godot 4 Auto-Tile
A simple autotile helper class for the Playdate, written in Lua
Some usefull Aseprite scripts for game development, currently there is only one to remap tilesets
generate a complete tileset from a compressed one
A basic game structure for heaps.