There are 0 repository under allegro4 topic.
Rough isometric brick building toy for retro platforms based on Allegro
Routines to draw bezigons with polygons, using Allegro 4. Very fast. Can be used for any other language.
Test your math skills with Mathblocks. Add or subtract numbers to destroy blocks. Clear as many as you can to win.
Revolver simulation. Use keys 1-8 to load bullets into the chamber. Use E to remove and add the chamber. Mouse scroll rotates the chamber. Use the mouse to shoot!
A simple image viewer using Allegro. Created because most image viewers interpolate pixels and I don't like that!
This project is a concept of isometric engine. Its written in C++ with allegro 4 for graphics lib ( I wanted it to work in ms-dos ;) ).
JGMOD is a MOD/S3M/IT player library for Allegro and DJGPP
Snake is a classic video game where a player controls a snake's head, eating apples that spawn in the game board and avoid colliding with the edges of the board, and the snake itself.
Super simple and lightweight input processing framework for retro machines.
Repo de la team Nintendeau pour le projet d'Algo du S2 avec Allegro
Modified Mario Bros
Memory Game to learn mathematical operations
Candy Invaders is a shoot-em-up style game where players control a candy ship and try to eliminate as many candy monsters as possible, all while trying to avoid getting hit by the poisonous candy goo that the candy monsters release.
Ocean Cleaning Frenzy is an action game where players must clean up as much trash thrown from the top of the ocean before the timer runs out! Be careful to collect only trash, and not the fish that reside in the ocean!
Fork of Allegro 4.2.3.1 for cross compiling for DOS game development
Take control of liquid tanks with our intuitive tank simulator game!
My attempt to create a tetris-style game. Written with C language and Allegro 4.2 library.
Allegro 4/5 compiled through cmake statically using musl
Slim and tiny abstraction library for drawing graphics, especially on retro systems. Backed by a choice of several backends as NIH backends are implemented.
Frolicking Furballs Safari Resort, made by Sos Sosowski in 2010, for the Ludum Dare 19.
Fork of Allegro 4.2.3.1 for cross compiling for DOS game development
Written with C language and Allegro 4.2 graphics library, this project tries to implement the perspective effect present on games like Top gear and F-Zero. [PT] Escrito com linguagem C e biblioteca gráfica Allegro 4.2, este projeto tenta implementar o efeito de perspectiva 2D presente em jogos como Top Gear e F-Zero.