Bernard Walker (ArtificialRaccoon)

ArtificialRaccoon

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Location:Ottawa, Ontario

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Bernard Walker's repositories

JGMOD

JGMOD is a MOD/S3M/IT player library for Allegro and DJGPP

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Love2D-EoBEngine

Eye of the Beholder style 3D maze Engine in Love2D

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MonoRaycaster

Yet Another C# Raycaster - Based off Lode's original raycaster code, this has been ported to C# and given some basic improvements.

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WCFRESTServiceSkeleton

A simple skeleton for a WCF based REST Service which is Self Hosted. Provides examples for GET, POST, and SyndicationFeed. Additionally illustrates how to unit test WCF services. Developed with Mono, but fully compatible with DotNet.

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WPF-EoB

Eye of the Beholder style 3D maze Engine in WPF

al4anim

A simple animation library for Allegro 4.

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allegro-4.2-xc

Fork of Allegro 4.2.3.1 for cross compiling for DOS game development

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allegro-dos-example

Allegro example program for cross compilation for MS-DOS

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AllegroFontEditor

A Bitmap Font Editor Made in Allegro 4

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ascii-map-editor

🚀 Simple and colorful ASCII map editor useful especially for tile-based games.

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bad

A collection of docker files for cross compiling various native libraries

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BombSquad

A WPF based Mastermind Clone

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BSharp

A Brainf**k Interpreter in C#

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build-djgpp

Build DJGPP cross compiler and binutils on Windows (MinGW/Cygwin), Mac OSX and Linux

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DOSDungeonCrawlerPrototype

DOS based Dungeon Crawler Engine in C++17 and Allegro

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first_nes

Create your own games for the Nintendo Entertainment System! This "starter" game is easily extensible for your own projects. Includes references.

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naming-language

A generator for naming languages

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simpleson

Lightweight C++ JSON parser & serializer that is C++98 compatible with no dependencies

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