spezialis / CloudShadow

VR reality project about digital traces

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Cloud Shadow

We live simultaneously in a physical and a digital world, were these reality mirrors each other. How could our digital shadows look like?

The idea behind this project is to capture the movement of a dancer in time and space, as a representation of our digital traces. It is a virtual reality experience where one will discover the fragments of this mirror world. Explore and listening to the sound of the digital shadow in the cloud.

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We started this project on Unity with Keijiro's Pcx library. Pcx is a custom importer and renderer that allows handling point cloud data in Unity.

Credits

Cloud Shadow
A project by Erika Marthins and Stella Speziali
In collaboration with Martha Mutapay and Leo Gailliard
Lead by Max Rheiner and Simon Pfaff

About

VR reality project about digital traces


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Language:C++ 46.3%Language:C# 41.4%Language:ShaderLab 6.0%Language:HLSL 5.4%Language:Makefile 0.8%