nnnd's repositories
Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
Unity-Realtime-Planar-Mirror
Powerful, deeply optimized real-time planar mirror in Unity.
VolumetricLights
Volumetric Lights for Unity
every-programmer-should-know
A collection of (mostly) technical things every software developer should know
ExtendStandard
扩展Unity的Standard PBR
MGR-BladeMode
Recreating the Blade Mode mechanic from Metal Gear Rising
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
ScriptableRenderPipeline
Scriptable Render Pipeline
ShaderRepo
a repository of my shader
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
Unity-Signed-Distance-Field-Shadow
Signed Distance Field Shadow in Unity
Unity-Volumetric-Light
A powerful volumetric light plugin based on post-processing in Unity3D