nnnd (nedma)

nedma

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Company:Tencent

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nnnd's starred repositories

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17267Issues:380Issues:2200

gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Language:RustLicense:Apache-2.0Stargazers:5345Issues:123Issues:1415

Skinner

Special Effects with Skinned Mesh in Unity

EpicSurvivalGame

Third-person Survival Game for Unreal Engine (Sample Project)

Language:C++License:MITStargazers:3176Issues:377Issues:53

iOS-Monitor-Platform

:books: iOS 性能监控 SDK —— Wedjat(华狄特)开发过程的调研和整理

troika

A JavaScript framework for interactive 3D and 2D visualizations

Language:JavaScriptLicense:MITStargazers:1543Issues:37Issues:199

UnrealEngineShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

Language:C++License:MITStargazers:846Issues:65Issues:14

SETUNA2

A best screenshot small tool (support high dpi screenshots) 一款好用的截图小工具(支持高分屏截图)

Language:C#License:MITStargazers:825Issues:20Issues:50

Awesome-Game-Analysis

a comprehensive collection of video game tech analysis resources

Language:PythonLicense:CC0-1.0Stargazers:758Issues:19Issues:6

GASContent

Repo to gather all Gameplay Ability System content for UE4

ExtendStandard

扩展Unity的Standard PBR

VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Language:C++License:MITStargazers:361Issues:15Issues:4

KinoObscurance

Screen Space Ambient Obscurance image effect for Unity

Language:C#License:MITStargazers:328Issues:31Issues:12

URP_ScreenSpacePlanarReflections

Simple example of implementing Screen Space Planar Reflections as a RenderFeature

ue4-orders-abilities

Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.

Language:C++License:MITStargazers:189Issues:10Issues:7

third-person-camera

Sample code of the talk "Six Ingredients for a Dynamic Third-Person Camera" at Unreal Fest Europe 2018.

Language:C++License:MITStargazers:175Issues:22Issues:1

UnityHairShader

A hair shader for Unity 5 originally built for the sine.space virtual world

VolumetricTracer

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

Language:ShaderLabLicense:MITStargazers:116Issues:3Issues:2
Language:PythonStargazers:105Issues:4Issues:0

PoissonSamplingGenerator

Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)

Language:PythonLicense:MITStargazers:85Issues:6Issues:0
Language:CLicense:MITStargazers:75Issues:5Issues:0

SoftRast

Hobby software rasterizer.

Language:CLicense:MITStargazers:65Issues:3Issues:1

precomputed-radiance-transfer

undergraduate student course project in Zhejiang University

Language:C++Stargazers:48Issues:2Issues:0

PRT-SH

Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

ig-cachesim-ue4

Insomniac games cache simulation tool plugin for UE4

Language:C++License:GPL-2.0Stargazers:38Issues:4Issues:1

KantanCodeExamples

UE4 project containing full code examples to accompany articles on the website

Language:C++License:MITStargazers:29Issues:4Issues:0

reshade

An advanced, generic post-processing injector for games and video software.

Language:C++Stargazers:16Issues:2Issues:0
Language:JavaScriptLicense:MITStargazers:8Issues:3Issues:0

loli_profiler

Memory instrumentation tool for android app&game developers.

Language:CLicense:NOASSERTIONStargazers:1Issues:1Issues:0