nnnd (nedma)

nedma

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Company:Tencent

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nnnd's repositories

Lingzerg-UnityDemo

各种效果分享

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loli_profiler

Memory instrumentation tool for android app&game developers.

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ALS_Component

Based on ALSv4 this is Component

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anything_about_game

A wonderful list of Game Development resources.

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AtmosphericScattering

Atmospheric Scattering for Unity

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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crest

An advanced ocean system implemented in Unity3D

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CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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DXR-Hybrid-Rendering

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

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EpicSurvivalGame

Third-person Survival Game for Unreal Engine 4 (Sample Project)

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GASContent

Repo to gather all Gameplay Ability System content for UE4

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GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

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Gensin-Sea

https://qiita.com/uynet/items/f8b087d47f5cf316eb7e

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gfx

A low-overhead Vulkan-like GPU API for Rust.

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io_scene_psk_psa

A Blender 2.8 plugin for importing and exporting Unreal PSK and PSA files

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LTC-Anisotropic

LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.

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Motion-Matching

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

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multiscale_microfacet_model

Code for "A Multiscale Microfacet Model Based on Inverse Bin Mapping" (Eurographics 2021) by Asen Atanasov, Alexander Wilkie, Vladimir Koylazov and Jaroslav Křivánek

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PathTracer

Tile based pathtracer runs in OpenGL

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PostProcessing

Post Processing Stack

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reshade

A generic post-processing injector for games and video software.

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SoftRast

Hobby software rasterizer.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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Unity-ShaderSketches

Sketches made with ShaderLab in Unity.

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Unreal-Magic-Nodes

Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs

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