Przemyslaw Korzeniowski (korzen)

korzen

Geek Repo

Company:KRN Labs / Imperial College London

Location:Kraków, PL / London, UK

Home Page:http://www.imperial.ac.uk/people/p.korzeniowski

Twitter:@korzen303

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Przemyslaw Korzeniowski's repositories

SPH-Ishii

Smoothed particle hydrodynamics demo, primarily using Particle-based Viscoelastic Fluid Simulation as reference, with code referenced from https://imdoingitwrong.wordpress.com/2010/12/14/why-my-fluids-dont-flow/ as a base

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ParticleNavier

Implementation of "Particle-based Viscoelastic Fluid Simulation"

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ADNS9800_LCD

Arduino Uno with ADNS-9800 and OSEPP LCD

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atrbvh

Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"

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bullet-xna-unity

Bullet XNA porting Unity.

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bullet3

Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline

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CUDA-FE-With-Haptics

A Cuda based Haptic Simulation. The original code by Karsten Noe can be found here: http://cg.alexandra.dk/2009/08/13/real-time-finite-element-modelling-using-cuda/

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DeformableArmadillo

An experiment in position-based dynamics.

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FinalProject-PBDWater

Implementing NVIDIA's Position Based Dynamics Fluids

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fluids3

fluids v.3

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gpusphsim

Smoothed Particle Hydrodynamics on the GPU

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ISPH_NVIDIA_CUDA_CONTEST

Fluid Simulation using CUDA (SPH/WCSPH/PCISPH)

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num4lcp

Automatically exported from code.google.com/p/num4lcp

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opencloth

Automatically exported from code.google.com/p/opencloth

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ParticleSolver

CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".

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PBD-Simulation-Framework

A Unified Particle System for Real-Time Simulation of Physical Phenomenon

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PositionBasedFluids-1

position based fluids based on paper 'position-based fluids [siggraph 2013]', as my final project on animation class

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pysph

SPH fluid simulation with advanced screen space fluid rendering, using pyopengl and pyopencl.

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rod

Position based elastic rod

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sce_vectormath

SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU

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simpleflow

A simple OpenCL / OpenGL fluid simulation and renderer

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tetcutter

Cutting a tetrahedra requires a lookup table to handle different cases. This project helps to identify those cases.

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UnifiedParticleFrameworkCUDA

A unified particle framework similar to NVIDIA FleX.

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upfork-particles

A simple point-mass physics simulation engine plugin for Processing. Features implicit integration for stability. It has both a Runge-Kutta 4/5 for forces for which you don't want to provide a Jacobian and a much more stable imlicit Euler integrator as detailed here: <http://www.cs.cmu.edu/~baraff/sigcourse/notese.pdf>

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