Przemyslaw Korzeniowski (korzen)

korzen

Geek Repo

Company:KRN Labs / Imperial College London

Location:Kraków, PL / London, UK

Home Page:http://www.imperial.ac.uk/people/p.korzeniowski

Twitter:@korzen303

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Przemyslaw Korzeniowski's repositories

Unity3D-JobsSystemAndBurstSamples

Examples of using the Job System in Unity3D

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PositionBasedDynamics-ElasticRod

Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod

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PiCar_ROS

ROS node for SunFounder Smart Car Kits v2.0 (PiCar-V and PiCar-S)

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Position-Based-Dynamics

Position based dynamics in Unity

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Cloth-Simulation

Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"

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Hierarchical_PBD

Position based dynamics implemented

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3d-cutter

Cut a tetrahedral mesh with a triangle mesh in 3D.

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admm-elastic

Base Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models

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ADNS-9800

Avago ADNS-9800 Test

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BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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BurstDirectCallTest

Unity Burst direct call example

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clothsim

Automatically exported from code.google.com/p/clothsim

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dcollide-minimal

d-collide stripped of its docs and left in nothing but its grace

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fast-cloth-simulator

Python/Pyglet cloth simulator for Fast Simulation of Mass-Spring Systems

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GPU-Cloth-Simulation

GPU Mass-Spring Simulation Cloth in Unity

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GPURayTraversal

Understanding the Efficiency of Ray Traversal on GPUs

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laparoscopic-simulator

Laparoscopic surgery simulator using Open CV and two cameras to track graspers moves and Unity3D to simulate and visualize surgery. Team Project (Spring 2015)

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mass_spring_cuda_test

Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast mass-spring based on the paper A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-based Dynamics with a CUDA version Jacobi solver acceleration.

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phantom_omni

ROS Packages for Sensable Phantom Omni device

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PMW3360_Arduino

Interfacing PixArt PMW3360 with Arduino

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PMW3360DM-T2QU

https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/

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RayTraceBVH

HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure

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strainLimitingForClusteredShapeMatching

Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"

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Unity-RayTracing

Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU

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WebGL-Unified-Particle-System

WebGL-based Unified Particle System

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xpbd

An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16

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