/*
- C# / XNA port of Bullet (c) 2011 Mark Neale xexuxjy@hotmail.com
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from
- the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- This notice may not be removed or altered from any source distribution. */
bullet-xna A C#/XNA port of the bullet physics library Porting for Unity. 2013 Nora http://stereoarts.jp
Original Project Page. https://code.google.com/p/bullet-xna/
Original Code Repository. http://bullet-xna.googlecode.com/svn/trunk/ bullet-xna-read-only
How to use.
- Using Visual C# Build( .dll )
Open BulletXNA-Unity.csproj in Visual C# and Build this. Put BulletXNA-Unity.dll in your Unity project.
- Using Source code in Unity.
Put all source code in your Unity project. Define preprocessor "Unity".(dmcs.rsp, gmcs.rsp, and smcs.rsp.)
-define:UNITY