Przemyslaw Korzeniowski's repositories
Unity3D-JobsSystemAndBurstSamples
Examples of using the Job System in Unity3D
BurstDirectCallTest
Unity Burst direct call example
phantom_omni
ROS Packages for Sensable Phantom Omni device
PMW3360DM-T2QU
https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/
mass_spring_cuda_test
Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast mass-spring based on the paper A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-based Dynamics with a CUDA version Jacobi solver acceleration.
RayTraceBVH
HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure
ADNS-9800
Avago ADNS-9800 Test
PMW3360_Arduino
Interfacing PixArt PMW3360 with Arduino
fast-cloth-simulator
Python/Pyglet cloth simulator for Fast Simulation of Mass-Spring Systems
GPU-Cloth-Simulation
GPU Mass-Spring Simulation Cloth in Unity
Cloth-Simulation
Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"
3d-cutter
Cut a tetrahedral mesh with a triangle mesh in 3D.
admm-elastic
Base Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
xpbd
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
Position-Based-Dynamics
Position based dynamics in Unity
Unity-RayTracing
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
WebGL-Unified-Particle-System
WebGL-based Unified Particle System
Hierarchical_PBD
Position based dynamics implemented
laparoscopic-simulator
Laparoscopic surgery simulator using Open CV and two cameras to track graspers moves and Unity3D to simulate and visualize surgery. Team Project (Spring 2015)
strainLimitingForClusteredShapeMatching
Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
clothsim
Automatically exported from code.google.com/p/clothsim
PositionBasedDynamics-ElasticRod
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
dcollide-minimal
d-collide stripped of its docs and left in nothing but its grace