korzen / strainLimitingForClusteredShapeMatching

Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"

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This source code is an implementation of "strain limiting for clustered shape matching" from the
2014 Motion in Games paper by Adam Bargteil and Ben Jones

It should compile with a modern c++ compiler and requires only Eigen and SDL2 as dependencies.
It has been tested on OS X, but should build easily elsewhere with a couple tweaks to the makefile

We've included a simple example that can be run with ./runSimulator inputFiles/bunny.json

Permission is granted to use however you see fit, though the authors would appreciate
attribution.  If you use this work for research purposes, please cite:

A. W. Bargteil and B. Jones
"Strain Limiting for Clustered Shape Matching"
ACM/SIGGRAPH Conference on Motion in Games 2014

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Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"


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