Przemyslaw Korzeniowski's repositories
Unity3D-JobsSystemAndBurstSamples
Examples of using the Job System in Unity3D
PositionBasedDynamics-ElasticRod
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
Position-Based-Dynamics
Position based dynamics in Unity
Cloth-Simulation
Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"
Hierarchical_PBD
Position based dynamics implemented
mass_spring_cuda_test
Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast mass-spring based on the paper A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-based Dynamics with a CUDA version Jacobi solver acceleration.
admm-elastic
Base Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
BurstDirectCallTest
Unity Burst direct call example
dcollide-minimal
d-collide stripped of its docs and left in nothing but its grace
fast-cloth-simulator
Python/Pyglet cloth simulator for Fast Simulation of Mass-Spring Systems
GPU-Cloth-Simulation
GPU Mass-Spring Simulation Cloth in Unity
GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
laparoscopic-simulator
Laparoscopic surgery simulator using Open CV and two cameras to track graspers moves and Unity3D to simulate and visualize surgery. Team Project (Spring 2015)
phantom_omni
ROS Packages for Sensable Phantom Omni device
PMW3360_Arduino
Interfacing PixArt PMW3360 with Arduino
PMW3360DM-T2QU
https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/
RayTraceBVH
HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure
strainLimitingForClusteredShapeMatching
Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
Unity-RayTracing
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
WebGL-Unified-Particle-System
WebGL-based Unified Particle System