Raymarching is a technology for rendering scenes. It is interesting because the characteristics and positions of objects are described by formulas, which means you can render scenes in any resolution. If you want faster code, go there: https://github.com/kalDima1218/raymarching
- Multithreading
- ASCII arts
- Image saving in .png
- Pre-created base figure classes
- You can create your own figure (fractals too!)
- You can create fractals
- DESIGNED AND CODED IN RUSSIA(🇷🇺)
- GPU support
Installing
pip3 install -r requirements.txt
Running itself
python3 raymarching.py
LGPL-v2.1
Raymarching lib. Vector engine library for rendering scenes in high resolution.
Copyright © 2021 Dmitry Kalugin
Raymarching lib is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
Raymarching lib is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
If you have any ideas on how to improve the algorithm, write to issues or on my email: kalugin180806@gmail.com