Last Update: 18/April/2021.
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This iOS project showcases the application of GLSL and Metal Shaders within the SpriteKit framework πΎ. The app functions as a testing environment to swiftly prototype and explore fragment shaders. At present, it features 12 distinct custom fragment shaders, with more being added routinely.
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ios-spritekit-shader-sandbox is available under the MIT license. See the LICENSE file for more info.







