The reference of formulas for converting various 3D rotation formats.
Euler angles are right-handed with YXZ axis priority order,
where Y (up) is yaw, X (right) is pitch, and Z (back) is roll.
To AxisAngle | To EulerAngles | To Matrix4x4 | To Quaternion | |
---|---|---|---|---|
AxisAngle | – | ✅ Tested | ✅ Tested | ✅ Tested |
EulerAngles | ❌ Not yet | – | ✅ Tested | ✅ Tested |
Matrix4x4 | ❌ Not yet | ✅ Tested | – | ✅ Tested |
Quaternion | ✅ Tested | ✅ Tested | – |
To AxisAngle | To EulerAngles | To Matrix4x4 | To Quaternion | |
---|---|---|---|---|
AxisAngle | – | ❌ Not yet | ❌ Not yet | ❌ Not yet |
EulerAngles | ❌ Not yet | – | ❌ Not yet | ❌ Not yet |
Matrix4x4 | ❌ Not yet | ✅ Tested | – | ❌ Not yet |
Quaternion | ❌ Not yet | ✅ Tested | ❌ Not yet | – |