Peek.2023-10-02.23-28.mp4
Reimplementation of the ray-ten's ray tracing approach on GPU using wgpu. Uses compute shaders for the bouncing and fragment shaders for ray tracing.
RTX 4080 struggles at 45fps with 1000 balls at 2K resolution.
Simple shader ray tracing using wgpu.
Reimplementation of the ray-ten's ray tracing approach on GPU using wgpu. Uses compute shaders for the bouncing and fragment shaders for ray tracing.
RTX 4080 struggles at 45fps with 1000 balls at 2K resolution.
Simple shader ray tracing using wgpu.
https://batonius.github.io/posts/ray-ten/
MIT License