batonius / wroom-ten

Simple shader ray tracing using wgpu.

Home Page:https://batonius.github.io/posts/ray-ten/

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wroom ten

Peek.2023-10-02.23-28.mp4

Reimplementation of the ray-ten's ray tracing approach on GPU using wgpu. Uses compute shaders for the bouncing and fragment shaders for ray tracing.

RTX 4080 struggles at 45fps with 1000 balls at 2K resolution.

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Simple shader ray tracing using wgpu.

https://batonius.github.io/posts/ray-ten/

License:MIT License


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