andydbc / unity-frosted-glass

:snowflake: Test of a frosted glass material in Unity.

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This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

screenshot

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

License

MIT, see LICENSE for details.

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:snowflake: Test of a frosted glass material in Unity.

License:MIT License


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Language:C# 55.5%Language:HLSL 29.1%Language:ShaderLab 15.4%