Andrew H. Cox's starred repositories
material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
learn-fpga
Learning FPGA, yosys, nextpnr, and RISC-V
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
lighthouse2
Lighthouse 2 framework for real-time ray tracing
vk_raytrace
Ray tracing glTF scene with Vulkan
gfxreconstruct
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
PowerVR-Series1
Original source code for the PowerVR Series 1 GPUs : Midas Arcade, PCX1 and PCX2
vk_mini_samples
Collection of Vulkan samples
PEEL_PhysX_Edition
An updated build of PEEL dedicated to PhysX
vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing.
xcb-examples
learning xcb
cq-gridfinity
A python library to build parameterized gridfinity compatible objects such a baseplates and boxes.
gridbot-tahi
Physical designs of a simple machine for automated grid beam production.
ShaderProj
Standalone player for Shadertoys