RamisLao / ProcGenToy

A toy project where I'm exploring procedural generation techniques for landscapes. Currently I'm using cellular automata and flood fill. Will implement Dual Grid soon.

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ProcGenToy

A toy project where I'm exploring procedural generation techniques for landscapes. Currently I'm using cellular automata and flood fill. Will implement Dual Grid soon.

Using Kenney's Nature Kit (https://www.kenney.nl/assets/nature-kit) for the 3D assets!

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A toy project where I'm exploring procedural generation techniques for landscapes. Currently I'm using cellular automata and flood fill. Will implement Dual Grid soon.


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Language:C# 100.0%