Eneye280 / Unity_RenderWithout_Personal

An easy way to create a without for our projects

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Render_Without_Personal

Unity 2019.4.12f

To create a without some functions must be added to the unity render, in this case, I use the Universal render pipeline

  1. In the universal render pipeline we are going to add a Render Object (experimental)

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In the name part, we add the name we want as required

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  1. We create a layer for the object, in this case, the without is for the character

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  1. We do not add this layer where it says Filters in layer mask, within the render features

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  1. In the Overrides section, we must add a material, which will be the one that represents the without, create a material and add it to Overrides / material, in the Depth part, we deactivate the write depth

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  1. We add another Render Object (Experimental), and we assign the name of #NAME_Front, and we add the layer in the Filters section layer mask, in this case, I add player

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  1. Create the shader graph: We create a shader graph of type unlit graph and assign it to the material created previously

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  1. Finally, we add the layer to the object "Character", and this would be the final result

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An easy way to create a without for our projects


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Language:C# 89.9%Language:HLSL 7.7%Language:ShaderLab 2.4%