Giters
Avokadoen
/
zig_vulkan
Toying with vulkan and zig
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Stargazers:
44
Watchers:
3
Issues:
163
Forks:
1
Avokadoen/zig_vulkan Issues
use 3d image for voxel data
Updated
a year ago
Couldn't run -- file not found
Closed
a year ago
Comments count
4
port shaders to zig
Updated
a year ago
add hidden fields to all Imgui gui id's to ensure no duplicates
Updated
a year ago
implement shader hotswapping for easier debugging and prototyping
Updated
a year ago
Comments count
1
validation error when minimizing application
Updated
a year ago
use debug labels for command buffers
Updated
a year ago
gpu brick generation
Updated
a year ago
Remove staging ramp
Updated
a year ago
Consider removing in-flight
Closed
a year ago
Comments count
1
Port QueueFamilyIndices from ecez_vulkan
Updated
a year ago
fix compiler errors on zig 0.10
Closed
a year ago
Fix compile errors
Updated
a year ago
Importance sampling
Updated
a year ago
Software VRS - avoid sampling of distant pixels
Updated
2 years ago
Look into ray binning for better coherence
Updated
2 years ago
Add missing memory barriers for voxel buffers
Updated
2 years ago
Find out why renderdoc does not work on RX 6800xt
Closed
2 years ago
Comments count
3
Allow changing internal resolution in GUI
Updated
2 years ago
Optimize normal calculation
Closed
2 years ago
Comments count
1
Dynamic BVH for empty areas
Updated
2 years ago
Convert buffers material buffers from SSBO to UBO
Updated
2 years ago
Support multiple queues for same type
Updated
2 years ago
Comments count
1
Blue noise generator and sampling function
Updated
2 years ago
Comments count
1
Lookups are wrong on edges of bricks
Updated
2 years ago
Comments count
2
Fix refraction
Updated
2 years ago
Make the static storage buffers static on the GPU
Closed
2 years ago
Benchmark suite with final summary reporting
Closed
2 years ago
Look into removing material indices
Updated
2 years ago
Seem like traversal will result in nan in som cases
Closed
2 years ago
Sun: slerp between 3 quaternion
Closed
2 years ago
multithread staging ramp
Updated
2 years ago
Comments count
1
soft shadows idea
Closed
2 years ago
Integrate sampling from given article
Updated
2 years ago
Enable GL_EXT_shader_explicit_arithmetic_types and use its types
Updated
2 years ago
benchmark removing brick index buffer and use bricks buffer instead
Updated
2 years ago
Idea: split material scatter and subsequent traversal into custom shaders
Updated
2 years ago
Comments count
1
Increase in flight frame count for async compute
Closed
2 years ago
Comments count
1
Find a good color blending scheme for ray color
Closed
2 years ago
Comments count
2
Annotate captures
Updated
2 years ago
Make shadow rays ignore dielectrics
Closed
2 years ago
Comments count
1
Add a sun push constant
Closed
2 years ago
Enable best practice and race hazard features in validation layer
Updated
2 years ago
Implement worker remove voxel job
Updated
2 years ago
Dielectrics does not correctly render on amd driver and hardware (rx 6800xt + amdgpu)
Closed
2 years ago
Comments count
1
Reimplement resize of window
Closed
2 years ago
Comments count
1
Add build flag for no imgui
Updated
2 years ago
Integrate fsr 1.0
Updated
2 years ago
Implement brick streaming
Updated
2 years ago
Only send data to gpu in pipeline draw
Updated
2 years ago
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