Avokadoen / zig_vulkan

Toying with vulkan and zig

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Implement brick streaming

Avokadoen opened this issue · comments

Brick streaming is described in this repo:

When a ray hits a brick that has not yet been loaded on the GPU it will add the request to a request buffer. The CPU will then upload the brick to the GPU. This way only bricks that lay on the surface of a superchunk will be loaded since rays won't penetrate into the inside of a superchunk.