zpelgrims / dust

Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions

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Comparison with 0.0 spread radius

dust

Dust node for the Arnold Renderer

To be used in combination with the Maya snow node. It does some raytracing to determine if the shading point is occluded by overhanging objects, which should affect the dust settling.

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Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions


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Language:C++ 81.1%Language:Python 11.6%Language:Makefile 7.3%