zhangjitao

zhangjitao

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100-Days-Of-ML-Code

100 Days of ML Coding

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xHook

🔥 A PLT hook library for Android native ELF (executable and shared libraries). Support Android 4.0+. Support armeabi-v7a, arm64-v8a, x86, x86_64.

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unnpk

解包网易游戏NeoX引擎NPK文件,如阴阳师、魔法禁书目录。

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Il2CppDumper

Get types, methods, fields and so on from Unity Il2Cpp binary file

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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mars

Mars is a cross-platform network component developed by WeChat.

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angle-1

A conformant OpenGL ES implementation for Windows, Mac and Linux.

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AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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angle

ANGLE: OpenGL ES to DirectX translation for Windows Store, Windows Phone and Desktop

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HLSLcc

DirectX shader bytecode cross compiler

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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Cs2Lua

CSharp代码转lua,适用于使用lua实现热更新而又想有一个强类型检查的语言的场合

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ILRuntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

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reshade

An advanced, generic post-processing injector for games and video software.

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Falcor

Real-Time Rendering Framework

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UnityCsReference

Unity C# reference source code

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OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

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KEngine

A unity asset bundle framework with LGPL license

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readerwriterqueue

A fast single-producer, single-consumer lock-free queue for C++

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umesimd

UME::SIMD A library for explicit simd vectorization.

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UABE

Unity Assets Bundle Extractor

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ScriptableRenderPipeline

Scriptable Render Pipeline

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the_lab_renderer

Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).

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MTuner

MTuner is a C/C++ memory profiler and memory leak finder for Windows, PS4, PS3, etc.

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WickedEngine

Game engine written in C++, with Bullet physics, Lua scripting, input and sound. Featuring Forward, Deferred, Tiled Forward and Tiled Deferred render paths, voxel GI and more.

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crest-oceanrender

Novel ocean rendering techniques (Unity3D)

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LogicPhysics

LogicPhysics FixedPoint Math

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kcp

KCP - A Fast and Reliable ARQ Protocol

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