zhangjitao

zhangjitao

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FernNPR

NPR rendering Library

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qtshadertools

APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL.

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godex

Godex is a Godot Engine ECS library.

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FlexEngine

Cross-platform game engine with Vulkan backend

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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lookdev-studio

LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.

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ECS

This is an ECS archetecture in Game implemented by C++

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GodotShaderTranscompiler

A simple library that converts Godot's shaders into GLSL

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coding-interview-university

A complete computer science study plan to become a software engineer.

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PFNN

Phase-Functioned Neural Networks for Character Control

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bsf

Modern C++14 library for the development of real-time graphical applications

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Unity-GPU-Driven-Pipeline

GPU Driven Pipeline study from GDC 2015 & GDC 2016

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GravityEngine

my dx12 playground

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uversioncontrol

Version Control for Unity using SVN

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UVAtlas

UVAtlas isochart texture atlas

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fg

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

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libpku

北京大学课程资料整理

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Xiaomi_Kernel_OpenSource

Xiaomi Mobile Phone Kernel OpenSource

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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UnityAndroidIl2cppPatchDemo

这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。

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PhysX-3.4

NVIDIA PhysX SDK 3.4

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blade

a cross platform 3d engine using c++98

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homemade-machine-learning

🤖 Python examples of popular machine learning algorithms with interactive Jupyter demos and math being explained

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BountyHunterDemo

separate BountyHunterDemo from ECS project (initial commit)

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gpu-particles

A GPU Particle System for Unity

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DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

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facial-ar-remote

Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.

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