zackpudil / sdf_studio

WIP: OpenGL raymarching rendering studio

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sdf_studio

WIP: OpenGL sdf rendering studio. Provides imgui UI for controlling textures, lighting, environment maps and provides a text editor for code.

Obligatory collage of various renders (As you can see I'm a very bad artist) collage

TODO:

  1. Transmittance materials and SSS support in path tracer
  2. Denoising image algorithm for path trace renders.
  3. General GLSL compile optimizations

Obligatory screen shot: screenshot3

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WIP: OpenGL raymarching rendering studio


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Language:GLSL 51.7%Language:C++ 46.0%Language:CMake 2.3%Language:C 0.0%