wjingzhe's repositories
glm
OpenGL Mathematics (GLM)
VulkanLibraries
copy from https://github.com/SaschaWillems/Vulkan
Vulkan
Examples and demos for the new Vulkan API
UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
vcpkg
C++ Library Manager for Windows, Linux, and MacOS
Learning-Vulkan
Code repository for Learning Vulkan, published by Packt
recastnavigation
Navigation-mesh Toolset for Games
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
adetailer
Auto detecting, masking and inpainting with detection model.
stable-diffusion-webui
Stable Diffusion web UI
infinigen
Infinite Photorealistic Worlds using Procedural Generation
DreamRender
我的第一个cpu离线渲染器
GAMES_101_202_Homework
GAMES101、GAMES202作业全解
recastnavigation-learn
学习recastnavigation
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
VulkanSamples
Vulkan Samples
toy-renderer-TAA
My OpenGL playground.
examples
Examples for the OpenGL Red Book
sm64pc
Fork of https://github.com/n64decomp/sm64 and the ongoing pc port. Pull requests welcome 😀
A_ParkourJingz
3D,多线程版,拓展性强怪物生成器,C++模板,多分辨率适配,跑酷
CascadedShadowMaps11_Jingz
Pratice
DeferredRenderingJingz
pratice
TestNavMesh
TestNavMesh
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Real-Time-Rendering-3rd-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。