wjingzhe's repositories

glm

OpenGL Mathematics (GLM)

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VulkanLibraries

copy from https://github.com/SaschaWillems/Vulkan

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Vulkan

Examples and demos for the new Vulkan API

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UnrealEngineShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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Learning-Vulkan

Code repository for Learning Vulkan, published by Packt

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recastnavigation

Navigation-mesh Toolset for Games

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awesome-cpp

A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

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adetailer

Auto detecting, masking and inpainting with detection model.

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stable-diffusion-webui

Stable Diffusion web UI

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infinigen

Infinite Photorealistic Worlds using Procedural Generation

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DreamRender

我的第一个cpu离线渲染器

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GAMES_101_202_Homework

GAMES101、GAMES202作业全解

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recastnavigation-learn

学习recastnavigation

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d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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VulkanSamples

Vulkan Samples

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toy-renderer-TAA

My OpenGL playground.

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examples

Examples for the OpenGL Red Book

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sm64pc

Fork of https://github.com/n64decomp/sm64 and the ongoing pc port. Pull requests welcome 😀

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A_ParkourJingz

3D,多线程版,拓展性强怪物生成器,C++模板,多分辨率适配,跑酷

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TestNavMesh

TestNavMesh

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GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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Real-Time-Rendering-3rd-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

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