wjingzhe's starred repositories
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
GAMES_101_202_Homework
GAMES101、GAMES202作业全解
toy-renderer
My OpenGL playground.
UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
recastnavigation
Industry-standard navigation-mesh toolset for games
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
awesome-cpp-cn
C++ 资源大全中文版,标准库、Web应用框架、人工智能、数据库、图片处理、机器学习、日志、代码分析等。由「开源前哨」和「CPP开发者」微信公号团队维护更新。
sd-webui-controlnet
WebUI extension for ControlNet
lora-scripts
LoRA & Dreambooth training scripts & GUI use kohya-ss's trainer, for diffusion model.
stable-diffusion-webui
Stable Diffusion web UI
DreamRender
My cpu offline renderer for learning.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Learning-Vulkan
Code repository for Learning Vulkan, published by Packt
ML-For-Beginners
12 weeks, 26 lessons, 52 quizzes, classic Machine Learning for all
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UE4-Node-Graph-Assistant
A plugin to help you to create node graph faster and easier in unreal engine 4.
CubeMiniGame
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
DirectXTex
DirectXTex texture processing library
ParkourTut
a parkour demo tutorial for Cocos2d-x
DepthOfFieldFX
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field