wjingzhe's repositories
A_ParkourJingz
3D,多线程版,拓展性强怪物生成器,C++模板,多分辨率适配,跑酷
ActiveStar
用于朋友讨论,请先咨询敬哲455786463@qq.com
adetailer
Auto detecting, masking and inpainting with detection model.
CascadedShadowMaps11_Jingz
Pratice
DeferredRenderingJingz
pratice
DreamRender
我的第一个cpu离线渲染器
examples
Examples for the OpenGL Red Book
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GrayTexture
shader绘制灰度图
infinigen
Infinite Photorealistic Worlds using Procedural Generation
Jingz_CPP_lab
Jingz' pratice space.it inlcude the projection I created by vs2012,2010,vc6.0,codeblock(i forgot whether it is in this folder,who cares.)
Learning-Vulkan
Code repository for Learning Vulkan, published by Packt
OpenGL_SB5_static
self pratise.
Real-Time-Rendering-3rd-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
recastnavigation-learn
学习recastnavigation
rttr
C++ Reflection Library
ShaderPluginDemoSrc
PRIVATE
sm64pc
Fork of https://github.com/n64decomp/sm64 and the ongoing pc port. Pull requests welcome 😀
stable-diffusion-webui
Stable Diffusion web UI
TestNavMesh
TestNavMesh
tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrating into other programs.
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Vulkan
Examples and demos for the new Vulkan API
VulkanLibraries
copy from https://github.com/SaschaWillems/Vulkan
VulkanSamples
Vulkan Samples
VulkanTutorial
Tutorial for the Vulkan graphics and compute API