vaiorabbit's starred repositories

llm.c

LLM training in simple, raw C/CUDA

Language:CudaLicense:MITStargazers:23353Issues:227Issues:132

Whisky

A modern Wine wrapper for macOS built with SwiftUI

Language:SwiftLicense:GPL-3.0Stargazers:12004Issues:50Issues:753

cpplinks

A categorized list of C++ resources.

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

Language:C++License:NOASSERTIONStargazers:3410Issues:198Issues:0

LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Language:C++License:BSD-3-ClauseStargazers:2037Issues:73Issues:95

VRM4U

Runtime VRM loader for UnrealEngine4

Language:C++License:NOASSERTIONStargazers:1356Issues:52Issues:415

tlsf

Two-Level Segregated Fit memory allocator implementation.

PortableGL

An implementation of OpenGL 3.x-ish in clean C

CDT

Constrained Delaunay Triangulation (C++)

Language:C++License:MPL-2.0Stargazers:1006Issues:29Issues:91

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:737Issues:10Issues:2

picoruby

PicoRuby is the smallest Ruby implementation for one-chip microcontrollers

Project_TCC

TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.

Language:C#License:NOASSERTIONStargazers:513Issues:14Issues:3

tinyusdz

Tiny, dependency-free USDZ/USDA/USDC library written in C++14

Language:C++License:NOASSERTIONStargazers:495Issues:21Issues:157

scratch

Personal scratch code

Language:CLicense:UnlicenseStargazers:370Issues:17Issues:6

SimplexNoise

A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)

Language:C++License:MITStargazers:317Issues:8Issues:2

USD-Fileformat-plugins

A collection of USD fileformat plugins

rlImGui

A Raylib integration with DearImGui

Language:CLicense:ZlibStargazers:279Issues:4Issues:45

AssetCooker

Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.

Language:C++License:MPL-2.0Stargazers:262Issues:4Issues:4

directx12_samples

書籍「DirectX12の魔導書」のサンプルプログラム

Language:C++License:MITStargazers:258Issues:18Issues:25

plutosvg

Tiny SVG rendering library in C

Language:CLicense:MITStargazers:250Issues:9Issues:12

tmx

C tmx map loader

Language:CLicense:BSD-2-ClauseStargazers:235Issues:18Issues:44

vk_mini_samples

Collection of Vulkan samples

Language:HLSLLicense:Apache-2.0Stargazers:218Issues:14Issues:8

BinaryRelations

Three new associative container classes

Language:C++License:MITStargazers:208Issues:2Issues:1

hlsl-grimoire-sample

『HLSL シェーダーの魔導書』(ISBN978-4-7981-6428-1)のサンプルファイル

Language:C++License:MITStargazers:151Issues:10Issues:3

raw-physics

Simple rigid-body physics simulator powered by XPBD.

Language:CLicense:MITStargazers:118Issues:3Issues:3

plateau-gis-converter

A proof of concept GUI and CLI tool for converting PLATEAU's 3D city models (CityGML) of Japan into various geospatial formats, including 3D Tiles, MVT, and GeoPackage.

Language:RustLicense:MITStargazers:51Issues:6Issues:265

PixelForge

OpenGL-Like software rendering library

Language:CLicense:ZlibStargazers:47Issues:2Issues:1

ObjMgrProjFS

Projected File System Sample (Object Manager Namespace)

Language:C++License:MITStargazers:32Issues:3Issues:0