utsavjn / 3D-Procedural-Terrain

A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI companion using Quaternion Rotation System that follows the player.

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A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI companion using Quaternion Rotation System that follows the player.


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Language:C# 59.4%Language:ASP 40.2%Language:GLSL 0.3%