Uon Liaquat (uonliaquat)

uonliaquat

Geek Repo

Location:Lahore,, Pakistan

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Uon Liaquat's repositories

Online-Multiplayer-Ludo-C-

This is local multiplayer desktop game called Ludo. It is built using C++, SDL and openGL.

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RubixCube-Evolution-using-Genetic-Algorithm

This is a program I made in C++, which takes an initial state of scrambled Rubik's Cube and then evolves to find a sequence of solution. It only works on a little complexed Rubik's Cube not all!

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NEAT-Fish-Ecosystem-CodeAlong

Project files for the Simulated Fish Ecosystem created in Unity 3D. Here we use a NeuroEvolution of Augmenting Topologies approach to training and evolving neural networks. We hope to create an environment where agents, that are represented by fish, learn how to find food for survival which will demonstrate machine learning.

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YelpCamp

A Campground WebApp

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Foosball_AI

A foosball simulator with AI

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CameraRobot

This Android application is built for humanoid robot and design of this app is inspired by an FPS game mode and Skype. Developed over Java, this app gives you full control of the humanoid robot. Embedded on the screen is a track pad over the live video stream. This project was ranked 2nd out of 80 projects at a National App Dev Competition.

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Robot_Learns_To_Walk

This is an AI based robot which learns to walk by itself. The source code of this is written in Java and C. Genetic Algorithm with Neural Network is used in the process.

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gdrl

Grokking Deep Reinforcement Learning

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ReinforcementLearning

This is the repository with the programming tutorials for the reinforcement learning module

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pytorch-cpp-rl

PyTorch C++ Reinforcement Learning

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AutomataEditor

The application is developed in Java, converts any given Regular Expression to Minimised DFA. It follows the path: RE-->NFA-->DFA-->Minimised DFA.

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Pytorch-RL-CPP

A Repository with C++ implementations of Reinforcement Learning Algorithms (Pytorch)

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Ludo_Challenge

This is an android game developed in Unity using C#. Key features are: Local Multiplayer, Play with Computer, Play with Friends and Online Multiplayer. GameSparks is used for backend services.

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HangoutApp

This is an event planner that allows users to create events and chat friends. It also allows users to share event memories with one another. Java is used for developing the app and the Server is developed in C++. The app and its ideas was ranked 6th out of 30 ideas at a local incubator.

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ZombieSmasherGame

Made with Unity

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MarioClone

Made with Unity

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Database-Directory

This is a desktop application. Data structures such as AVL Tree, HashMap, heap, Linked Lists, AVL Tree are used for this application. The goal was to develop a desktop application which creates/stores tables using file handling.

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DeepRL-Agents

A set of Deep Reinforcement Learning Agents implemented in Tensorflow.

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Kalman-on-Arduino-without-external-libraries

I integrated a simple Kalman filter on Arduino to pilot two servo (x,y), without the need to have a specific library

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