Tianyu Huang (tyanyuy3125)

tyanyuy3125

Geek Repo

Company:Tsinghua University

Location:Haidian District

Home Page:illumiart.net

Github PK Tool:Github PK Tool


Organizations
Corona-Studio
SkylarkWorkshop
ssast-tech

Tianyu Huang's starred repositories

meson

The Meson Build System

Language:PythonLicense:Apache-2.0Stargazers:5433Issues:0Issues:0

dxvk

dxvk tree containing branches used by Proton

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gpytoolbox

A collection of utility functions to prototype geometry processing research in python

Language:PythonLicense:GPL-3.0Stargazers:186Issues:0Issues:0
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drjit-core

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)

Language:CLicense:BSD-3-ClauseStargazers:77Issues:0Issues:0

specular-manifold-sampling

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

Language:C++License:NOASSERTIONStargazers:213Issues:0Issues:0

mitsuba2-vdb-converter

A small utility to convert OpenVDB files to the Mitsuba 2 volume format

Language:C++License:BSD-3-ClauseStargazers:20Issues:0Issues:0

DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

Language:C++License:MITStargazers:489Issues:0Issues:0

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:650Issues:0Issues:0

RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

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ManifoldPlus

ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups

Language:C++Stargazers:564Issues:0Issues:0

oneTBB

oneAPI Threading Building Blocks (oneTBB)

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dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

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unbiased-inverse-volume-rendering

Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"

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glTF

glTF – Runtime 3D Asset Delivery

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snelly

A WebGL SDF pathtracer

Language:HTMLLicense:MITStargazers:375Issues:0Issues:0

OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

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vk_raytrace

Ray tracing glTF scene with Vulkan

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cccl

CUDA Core Compute Libraries

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appleseed

A modern open source rendering engine for animation and visual effects

Language:C++License:MITStargazers:2180Issues:0Issues:0

ZipIterator

Variadic reference-based implementation of a zip iterator in C++(>=17)

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brdf

BRDF Explorer

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partio

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

Language:CLicense:NOASSERTIONStargazers:453Issues:0Issues:0

EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

Language:C++License:BSD-3-ClauseStargazers:7874Issues:0Issues:0

lodepng

PNG encoder and decoder in C and C++.

Language:C++License:ZlibStargazers:2046Issues:0Issues:0

krita

Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.

Language:C++License:GPL-3.0Stargazers:7035Issues:0Issues:0

gradient-mts

A collection of gradient-domain light transport algorithms implemented with Mitsuba

Language:C++License:GPL-3.0Stargazers:85Issues:0Issues:0

drmlt

Delayed Rejection Metropolis Light Transport (Rioux-Lavoie et al., 2020)

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