hanjie zou's starred repositories
Skeleton-animation-based-on-custom-meshrenderer
Make meshrenderer behave as skinnedmeshrenderer
GPUInstance
Instancing & Animation library for Unity3D
MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
GAMES103_HW_TEAFOX
Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
raw-physics
Simple rigid-body physics simulator powered by XPBD.
NuGetForUnity
A NuGet Package Manager for Unity
Eulerian-on-Lagrangian-Cloth-Sim
Implementation of Eulerian-on-Lagrangian Cloth Simulation on Siggraph 2018
Yarn-cloth-sim
Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.
SpriteSleeper
For Unity applications that run on low-memory devices (mobile, mostly), allowing for UGUI hierarchies to remain in memory, without paying the memory cost for their SpriteAtlases. Built for Unity 2017.1+ and the new AtlasPacker system.
TrackerWin
Bug and issue tracker for Fork for Windows
unity-triangulation2D
Ruppert's Delaunay Refinement Algorithm in Unity
Virtual-Human-for-Chatting
Live2D Virtual Human for Chatting based on Unity
CubismUnityComponents
Open Cubism Components for Unity.
Unity_AAResolveOnCommand
A demo show how to controls unity's MSAA render target resolve operation on command
dev-sidecar
开发者边车,github打不开,github加速,git clone加速,git release下载加速,stackoverflow加速