hanjie zou (turesnake)

turesnake

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hanjie zou's starred repositories

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Skeleton-animation-based-on-custom-meshrenderer

Make meshrenderer behave as skinnedmeshrenderer

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GPUInstance

Instancing & Animation library for Unity3D

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MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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Games103

🕹 Demos of Games 103 (Physics Simulation) Using Unity

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GAMES103_HW_TEAFOX

Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民

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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

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raw-physics

Simple rigid-body physics simulator powered by XPBD.

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taichi

Productive, portable, and performant GPU programming in Python.

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NuGetForUnity

A NuGet Package Manager for Unity

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Eulerian-on-Lagrangian-Cloth-Sim

Implementation of Eulerian-on-Lagrangian Cloth Simulation on Siggraph 2018

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eol-cloth

Eulerian-on-Lagrangian Cloth Simulation

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Yarn-cloth-sim

Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.

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pages

My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics

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SpriteSleeper

For Unity applications that run on low-memory devices (mobile, mostly), allowing for UGUI hierarchies to remain in memory, without paying the memory cost for their SpriteAtlases. Built for Unity 2017.1+ and the new AtlasPacker system.

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TrackerWin

Bug and issue tracker for Fork for Windows

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unity-triangulation2D

Ruppert's Delaunay Refinement Algorithm in Unity

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Virtual-Human-for-Chatting

Live2D Virtual Human for Chatting based on Unity

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CubismUnityComponents

Open Cubism Components for Unity.

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FbxWriter

An FBX reader and writer for .NET

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Unity_AAResolveOnCommand

A demo show how to controls unity's MSAA render target resolve operation on command

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CLIP-Mesh

Official implementation of CLIP-Mesh: Generating textured meshes from text using pretrained image-text models

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GFPGAN

GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.

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CLIP

CLIP (Contrastive Language-Image Pretraining), Predict the most relevant text snippet given an image

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dev-sidecar

开发者边车,github打不开,github加速,git clone加速,git release下载加速,stackoverflow加速

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