toropippi

toropippi

Geek Repo

Location:https://toropippi.web.fc2.com/

Home Page:http://blog.livedoor.jp/toropippi/

Twitter:@Red_Black_GPGPU

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toropippi's repositories

PNGmakerHSP

pngをsaveできるhsp64bitプラグイン

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OriginalBlur_nonFFT

GPUBlur_Fastest!!!!!!!!!!!!!!!!!

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HSPCL32N

HSPCL32 new version (normal version)

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URP_FFTBlur_ConvolutionBloom

Blur and convolution bloom implementation using 2DFFT

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DispatchGLFlush

"ComputeShader.Dispatch" does not guarantee the start of execution.

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simpleVoteIntrinsics

CUDA Sample自分メモ

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Unity_AsyncGPUReadbackTest

UnityのAsyncGPUReadbackのTest

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UmaDeepLearning

ウマ娘サポカをディープラーニングで分類

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AVLTreeTest

自分用AVL木コード

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AndroidComputeShader

Unity:スマホGPUでSahred Memory使用 Atomic演算を動かす。全画素合計値を表示

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LorenzAttractor_GPUInstance

パーティクル座標計算と描画をGPUで完結させるサンプル

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HSPFLUID

HSPで流体計算をするプラグイン(CPU)

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RiseGOSEKIcapture

護石を画像認識してテキスト化します。モンハンライズ専用

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fft_r2c_c2r

fft real to complex c++ code

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OceanFFT

CUDA sampleのOceanFFTの移植、簡素版

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BitonicSort_ComputeShader

key and index can be sorted

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GPUrandom_code

GPU上で簡易ランダムの生成コード

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GPUInstanceShadows

影付きGPUInstance

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CLBellard

Bellard's formula for PI implemented in OpenCL and HSP

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RK4ThreeBodyProblem

ルンゲクッタ法で3体問題を解くシミュレーションのプログラム。Unityで実装。WebGLで公開

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AsyncGPUReadback_Jikken

ComputeShaderのGPU→CPUデータ転送速度比較

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Div2by1_CPP

Div2by1_CPP powmod etc

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KaratsubaCPP

カラツバ乗算c++実装。あまり速くない

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2D_Fluid_Simulation_Python-HSP

流体力学のサンプルコード、言語はPythonまたはHSP

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FMT_QiitaSample

Qiita記事のSampleと同じ

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Unity_GPGPU_2DFluid_CIPScheme

Unityで2D流体をGPGPUでシミュレーションするコード

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MarkdownMaker

markdown excel 表 生成 1億万番煎じ

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